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Clair Obscur: Expedition 33 is a great feat of gaming in many ways, but what arguably surprises people the most is when they ...
Expedition 33 director Guillaume Broche reveals the game scrapped some 'awful' ending scenes during development.
During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
Clair Obscur: Expedition 33 is an emotional rollercoaster from start to finish, and the RPG's creative director says that ...
The creative director of Clair Obscur: Expedition 33 says there’s still a prejudice against the turn-based RPG genre.
Speaking to Autmaton, Clair Obscur: Expedition 33 lead programmer and creative director Tom Guillermin was asked about future ...
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
Clair Obscur: Expedition 33 director Guillaume Broche says that his first JRPG was Final Fantasy 8. The developer played it when he was too young to read, but it still left a huge impression.
Square Enix welcomed the Expedition 33 devs for a July 24 studio visit, sparking Final Fantasy collab rumors across the JRPG scene.
For Game Director, Guillaume Broche, it was a case of leaving a rather comfortable position at Ubisoft and establishing his own company, Sandfall Interactive, to make the dream a reality.
Image: Push Square It's no secret that Clair Obscur: Expedition 33 creative director Guillaume Broche is a huge fan of Japanese RPGs — but the Sandfall Interactive CEO has championed one ...
Expedition 33 creative director Guillaume Broche in an interview with Automaton believes there is still a [...] ...