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Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
Sucker Punch director Nate Fox has promised that Ghost of Yotei has been designed so that it won't be as repetitive.
Speaking to Automaton, co-directors Nate Fox and Jason Connell emphasize that they remain fond of Ghost of Tsushima. That ...
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XDA Developers on MSNGhost of Yotei looks good, but it’s not wowing me yetThe latest State of Play for Ghost of Yotei unveiled the curtain from the long-awaited game, and I can't say I liked ...
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TheGamer on MSNGhost Of Yotei's Side Content Will Be Less Repetitive Than Ghost Of Tsushima's, Sucker Punch ClaimsAs part of a new interview with Automaton Japan, Ghost of Yotei's co-directors, Nate Fox and Jason Connell, have emphasized a ...
Sucker Punch Productions discusses its eagerly anticipated sequel, and how it's building something new on strong foundations ...
The first Legends mode was a surprise announcement roughly a month after Ghost of Tsushima launched on PS4, and was a free ...
Sucker Punch held its big Ghost of Yotei deep dive presentation today, giving us our closest look at the sequel's stunning open world, combat, story, and systems.
Five specially-selected samurai movies will play at Alamo Drafthouse locations ahead of Ghost of Yotei's launch.
Ghost of Yotei will launch for the PlayStation 5 on October 2. A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007.
While Sucker Punch Productions is deep into the development of Ghost of Yotei, the studio hasn't forgotten about the first ...
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