Just as the pandemic era skewed the industry for years afterwards – to some degree, we're still feeling its influence today – ...
Brighton this year, where once again it was meltingly hot, and once again the conference was coming hard on the heels of ...
A statement from Todd Howard outlines the studio's strategy for greater collaboration and a focus on user-generated content ...
: Dylan Beale appointed studio head at Larian Guildford, Jonnie Bryant joins Team17 as communications director ...
Data suggests highly-anticipated title generated $180 million in digital pre-orders across the US and five key European ...
Gamecity Hamburg has announced that its second round of funding for prototypes will open this September. From September 4 to ...
Shipbreaker studio discusses balancing work-for-hire with making original games – and why Canada has got the sauce ...
It's just one example of external development studios turning their hand to original titles. Projects like Witchspire can act ...
Games industry mergers and acquisitions reached $2.3 billion with 54 transactions during Q2 of 2026, the highest level since ...
"The market faces a compounding problem: hardware that's either too old or too expensive for consumers [and] a thin software ...
Publisher prioritises legacy portfolio and live service offerings to navigate competitive market and ongoing organisational ...
Sumo Digital, Code Wizards, Airship, and many more share their accumulated wisdom from years in the exdev trenches ...