A statement from Todd Howard outlines the studio's strategy for greater collaboration and a focus on user-generated content ...
"The market faces a compounding problem: hardware that's either too old or too expensive for consumers [and] a thin software ...
Brighton this year, where once again it was meltingly hot, and once again the conference was coming hard on the heels of ...
Games industry mergers and acquisitions reached $2.3 billion with 54 transactions during Q2 of 2026, the highest level since ...
Just as the pandemic era skewed the industry for years afterwards – to some degree, we're still feeling its influence today – ...
Publisher prioritises legacy portfolio and live service offerings to navigate competitive market and ongoing organisational ...
Former Epic Games vice president Steve Allison has joined Saber Interactive as chief business officer. In his new role, ...
A post on the game's forums stated that the studio was committed to the game, but “the roadmaps we previously shared will be ...
Riot Games' publishing and esports boss, John Needham, on the journey to profitability, Riot's transmedia ambitions, and why ...
Electronic Arts has removed microtransactions from EA Sports College Football 27 in response to feedback from players and ...
Exclusive: new data suggests growing interest in high-quality titles ported over from PC, as Apple and Netflix boost consumer ...
Division will assess economic impact of new general-purpose tech, including AI; announcement follows sweeping layoffs at Xbox ...