A statement from Todd Howard outlines the studio's strategy for greater collaboration and a focus on user-generated content ...
Brighton this year, where once again it was meltingly hot, and once again the conference was coming hard on the heels of ...
Just as the pandemic era skewed the industry for years afterwards – to some degree, we're still feeling its influence today – ...
"The market faces a compounding problem: hardware that's either too old or too expensive for consumers [and] a thin software ...
Former Epic Games vice president Steve Allison has joined Saber Interactive as chief business officer. In his new role, ...
Publisher prioritises legacy portfolio and live service offerings to navigate competitive market and ongoing organisational ...
Shipbreaker studio discusses balancing work-for-hire with making original games – and why Canada has got the sauce ...
Games industry mergers and acquisitions reached $2.3 billion with 54 transactions during Q2 of 2026, the highest level since ...
Electronic Arts has removed microtransactions from EA Sports College Football 27 in response to feedback from players and ...
Data suggests highly-anticipated title generated $180 million in digital pre-orders across the US and five key European ...
Riot Games' publishing and esports boss, John Needham, on the journey to profitability, Riot's transmedia ambitions, and why ...
"We invite partners to leverage the talent and creativity of the award-winning team behind South of Midnight," says studio ...