The Xbox CEO has proved adept at positioning and messaging – but turning around this troubled business is going to demand ...
Harvey Elliott says Balatro publisher remains committed to an "eclectic" lineup as a "variety publisher", confident about ...
The Palworld developer discusses why publishing needs to change, gaming's borderless future, and the impact of legal battles ...
Latest round of cuts includes refocusing Barcelona studio on Rainbow Six, with an unknown number of roles affected ...
Q1 marks seventh consecutive quarter of revenue growth, says S&P Global Market Intelligence, with Capcom and Pearl Abyss ...
Games and finance industry experts weigh in on how EA might change its business with an extra $20bn of debt, and what the ...
Luke Dicken talks about his vision for AI in video games, and why he thinks that generative AI is going to do more harm than ...
A new retrospective on Maxis' creature simulation game Spore outlines the operational challenges that shaped its nine-year development cycle. Speaking to The Design Room, key team members, including ...
The UK-based semiconductor and software design company Arm has revealed the game Neural Dawn, which takes advantage of Arm's ...
Matthew Ball says "we know how we're going to make those decisions," with internal and external communication to follow ...
On the same day as Ubisoft announced it was closing its studios in Winnipeg and Belgrade and proposing further changes ...