News

Nintendo recently sued an open-source Nintendo Switch emulator called Yuzu. Let's take a look at the hacking techniques used to exploit the Switch and find out what this lawsuit means for game ...
Nintendo considered this to be a “blatant admission by Yuzu’s developers that using Yuzu requires hacking or breaking into the Nintendo Switch”. In addition, on Yuzu’s officially operated Discord ...
Question: In Nintendo Switch 2 Welcome Tour, there’s a lot of secrets about the Nintendo Switch 2, as well as quizzes. I thought I would hold two out and test you on it.
Nintendo Seeks Compensation And Shutdown Of Pirated Streams. The company has reportedly issued multiple takedown notices for Keighin's streams on YouTube, Twitch, Kick, Loco, and other platforms.
The Nintendo Switch 2 has finally been announced, and the good news for anyone upgrading is that it will be (mostly) backwards compatible. However, an interview with the developers behind the ...
Nintendo reveals Switch 2 release window to developers Nintendo Switch 2 handheld: Xbox Series S perf, with better ray tracing, console-optimized DLSS Nintendo confirms the Switch 2 won't have ...
With the Switch 2 launch less than a month away and with these further defined prohibitions, it’s clear that Nintendo is refining its approach to console modders and emulator developers.
Developers using Unity will be able to seamlessly build, port, optimize, and deploy their projects for Nintendo Switch 2 leveraging Unity’s powerful suite of tools and technologies to create ...
Unity has pledged to support game developers with "official support for Nintendo Switch 2." In a statement, the engine maker said support will soon be available via a Unity 6 add-on for approved ...
Nintendo Switch 2 developers kits reportedly didn't come with 4K video output support, meaning the console won't support 4K resolutions docked.
Unity is also making it easier for developers to port their existing Nintendo Switch games to Nintendo Switch 2 by ensuring full compatibility with key features in Unity 6, including the new input ...