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Unreal Engine 5 Game Development With C++ Scripting: Become A Professional Game Developer And Create Fully Functional, Highquality Games By Li, Zhenyu George By Thriftbooks
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Unreal Engine 5 Game Development With C++ Scripting: Become A Professional Game Developer And Create Fully Functional, Highquality Games By Li, Zhenyu George By Thriftbooks

Users say:
"Unreal Engine 5 Game Development with C++ Scripting"" by Zhenyu George Li is a book that offers a decent introduction to game development in Unreal Engine 5 using C++, but it falls short in a few critical areas. It covers basic concepts such as optimization and C++, but leaves readers wanting more. It is a good starting point for aspiring game developers, but it lacks depth in certain crucial areas. It is a comprehensive resource for experienced game developers, but it falls short in some critical areas."
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Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratchPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesLearn C++ programming as well as C++ scripting for Unreal Engine 5Practice the UE5 scripting APIs through a game pr…
Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratchPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesLearn C++ programming as well as C++ scripting for Unreal Engine 5Practice the UE5 scripting APIs through a game project to improve your knowledge and skillsExplore essential techniques and development cycles including design, implementation, optimization, and publishingBook DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You'll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You'll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you'll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you'll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies. What you will learnDevelop coding skills in Microsoft Visual Studio and the Unreal Engine editorDiscover C++ programming for Unreal Engine C++ scriptingUnderstand object-oriented programming concepts and C++-specific syntaxExplore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanismUse the predefined Unreal Engine classes and the programming mechanismWrite code to solve practical problems and accomplish tasksImplement solutions and methods used in game developmentWho this book is forThis book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial. Table of ContentsCreating Your First Unreal C++ GameEditing C++ Code in Visual StudioLearning C++ and Object-Oriented ProgrammingInvestigating the Shooter Game's Generated Project and C++ CodeLearning How to Use UE Gameplay Framework Base Classes Creating Game Actors Controlling CharactersHandling CollisionsImproving C++ Code QualityMaking Pangaea a Network Multiplayer GameControlling the Game FlowPolishing and Packaging the Game By thriftbooks [ 9781804613931 ]
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AI-generated content
"Unreal Engine 5 Game Development with C++ Scripting"" by Zhenyu George Li is a book that offers a decent introduction to game development in Unreal Engine 5 using C++, but it falls short in a few critical areas. It covers basic concepts such as optimization and C++, but leaves readers wanting more. It is a good starting point for aspiring game developers, but it lacks depth in certain crucial areas. It is a comprehensive resource for experienced game developers, but it falls short in some critical areas."

Pros

  • Explains Unreal Engine well
  • Helps build confidence in coding
  • Clear and easy to follow
  • Progresses through chapters
  • Useful for all skill levels

Cons

  • Some errors in the book
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Description

Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratchPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesLearn C++ programming as well as C++ scripting for Unreal Engine 5Practice the UE5 scripting APIs through a game project to improve your knowledge and skillsExplore essential techniques and development cycles including design, implementation, optimization, and publishingBook DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You'll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You'll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you'll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you'll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies. What you will learnDevelop coding skills in Microsoft Visual Studio and the Unreal Engine editorDiscover C++ programming for Unreal Engine C++ scriptingUnderstand object-oriented programming concepts and C++-specific syntaxExplore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanismUse the predefined Unreal Engine classes and the programming mechanismWrite code to solve practical problems and accomplish tasksImplement solutions and methods used in game developmentWho this book is forThis book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial. Table of ContentsCreating Your First Unreal C++ GameEditing C++ Code in Visual StudioLearning C++ and Object-Oriented ProgrammingInvestigating the Shooter Game's Generated Project and C++ CodeLearning How to Use UE Gameplay Framework Base Classes Creating Game Actors Controlling CharactersHandling CollisionsImproving C++ Code QualityMaking Pangaea a Network Multiplayer GameControlling the Game FlowPolishing and Packaging the Game By thriftbooks [ 9781804613931 ]

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